﻿using System.Collections.Generic;

namespace CombatAutomationTheater
{
    public class NWoDConstants : ISystemConstants
    {
        public const string VampireName = "Vampire";
        public const string ArmorStatName = "Armor";
        public const string VitaeStatName = "Vitae";
        public const string HealthStatName = "Health";
        public const string MeleeDefenseStatName = "Melee Defense";
        public const string RangedDefenseStatName = "Ranged Defense";
        public const string InitiativeStatName = "Initiative";
        private static string _systemID = "NWoD";

        public static string SystemID
        {
            get { return _systemID; }
        }

        public string GetSystemID()
        {
            return _systemID;
        }

        public List<int> GetMovementCircleRadiusList()
        {
            return _movementCircleRadiusList;
        }

        private static readonly List<int> _movementCircleRadiusList = new List<int> {1, 2};

        public static List<int> MovementCircleRadiusList
        {
            get { return _movementCircleRadiusList; }
        }
    }
}